Midnight City is a browser-based artwork featured in Melbourne Fringe Festival’s’Digital Fringe’ 2020 program.
The work combines crowd-sourced snapshots of viewers’ strolls through their home cities and neighbourhoods, deconstructed and knitted back together to form an endless, ever changing streetscape. Viewers are invited to submit videos of their own neighbourhoods to build out this collective vision of home and place.
The piece is generative, randomly spawning scenes and particles within the user’s browser and able to be explored via the mouse. It is built using Unity Engine in addition to photogrammetry tools, Mapbox for custom map display and is delivered in browser via Unity’s webGL wrapper.
Visit midnightcity.tv.
I projected Midnight City in Collingwood during Melbourne Fringe 2020, made possible with the assistance of The Centre for Projection Art
Working with Arena Theatre and students at Footscray City Primary School Ego developed a series of ‘flow’ themed installations as part of an artist residency…
Ego has worked extensively with Crooked Colours over many years developing visuals for their live shows, spotify visualisers and online promotion… Langata album and tour…
Ego teamed with Sydney artist Hyper Reelist to design and execute live visuals for all of main stage and FBi Click stage at FBi radio’s…
3 minute 2D projection mapped installation for University of Sydney’s Vivid 2015 programme of events, coordinated by Finely Tuned. Projected onto the University’s heritage listed Quadrangle…
Produced with Verb Syndicate for Bring / Lion Nathan. Live art activation featuring projection mapped visuals onto a live painted stage backdrop during Tkay Maidza…